How is collisions of Godot detected?
- Area (or Area2D)
- StaticBody (or StaticBody2D)
- RigidBody (or RigidBody2D)
- KinematicBody (or KinematicBody2D)
How do you use collision in Godot?
What is collision layer and mask in Godot? A body’s collision layer property sets what layer(s) the body is found on. Player needs to be assigned to the player layer you named in Project Settings. The Collision/Mask property allows you to set what types of objects the body will detect.
What physics engine does Godot use? As announced before, Godot Physics will become the default physics engine for Godot 4.0. As a result, Bullet (which has been the default since 3.0) will be supported with an official plugin.